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NewTek

NewTek LightWave 3D 11 Upgrade with Full Electronic Manual

SKU: NELW11U MFR: LW040001-0110
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About the NewTek LIGHTWAVE

The NewTek LightWave 3D 11 Upgrade is a discounted upgrade from any LightWave 3D Full Version between versions 5 and 10. The upgrade comes as a download.

LightWave offers a user-oriented workflow for 3D motion graphics and visual effects creation. Featuring advanced modeling, animation and rendering tools, the program can be used for film, TV, architecture, design, information graphics and video games.

The LightWave mantra is "Technology Serves the Artist." LightWave tools and features are designed to let you focus on your art, your deadlines, and your budget; but on your art especially -- out-of-this-world 3D graphics: grass growing the length of a skyscraper, elephants stampeding into one another, spaceships roaming the universe, a car key tied into a knot, a shoot in Toronto looking like one along the canals of Amsterdam. Any idea you can dream up, you can create.

Hundreds of famous projects have been made, at least in part, with LightWave. Some of the most popular include Titanic, the Aviator, Avatar, Dr. Doolittle 3, Corky Romano, CSI, Dexter's Lab, the "Got Milk?" commercial, Aerosmith's "Fly Away" video, and X-Men: The Ravages of Apocalypse video game.

LightWave 3D 11 is the most advanced and feature-rich version of LightWave ever. The interface has been enhanced over the previous versions. New features are abundant. In fact, only some features, like Bullet Dynamics, have been retained from the previous version (and even Bullet Dynamics has been upgraded). A full electronic manual is included for download and is also available at the press of the F1 key. LightWave is compatible with both Macs and PCs.

NewTek LIGHTWAVE Includes

  • NewTek LightWave 3D 11 Upgrade
  • Full Electronic Manual
  • NewTek Warranty

NewTek LIGHTWAVE Features

  • Instancing: Instancing lets you create mass duplication of objects in a scene, with very little overhead. Previously, you would simply run out of memory. Now, with the ability to have huge 'virtual' polygon counts, artists can populate their scenes with incredible detail
  • Flocking: Use the Flock controller, which calculates crowd avoidance of neighbors, target alignment, and cohesive attractions, to create realistic natural motions, with ease. These are the three elements of any flocking system
  • Fracture: This new Modeler tool was designed specifically to compliment Bullet dynamics in LightWave Layout. It allows the artist to pre-fracture objects ready for destruction
  • Bullet Dynamics: Bullet is a fast, production proven, open source physics engine that is used in many high profile, effects-driven films and real-time game engines. Bullet features 3D rigid body dynamics originally created by Erwin Coumans
  • Virtual Studio Tools: The Virtual Studio Tools first made an appearance in LightWave 10, as a way of using third party controllers to animate items in your scene
  • Interchange Tools: GoZ is an interchange technology from Pixologic, that allows applications to send model and texture data to and from ZBrush for sculpting detail on a base mesh. It has proved incredibly popular among many 3D artists. Now, LightWave 11 brings that technology to you
  • Render Buffer Enhancements: Saving and viewing the various buffers produced by the render engine to make up an image, is now more powerful and much easier in LightWave 11
  • Python Scripting: Python is an industry standard programming language prevalent in most CG pipelines. The inclusion of Python in LightWave 11 allows even further integration of LightWave into studio pipelines, as those familiar with Python can quickly begin writing tools for LightWave
  • FiberFX Enhancements: FiberFX now has a new volume rendering mode. "Stroke" is the original shading method for volumetric rendering. When set to "Solid," the user can apply shading and material like any normal surface
  • Search (User Interface): The list of available nodes can now be searched to find a specific node more quickly. There are also options for case-sensitive searching and flat list results
  • Adding Multiple Nodes (User Interface): The addition of the node tree list means that multiple nodes can be added all at once, rather than one at a time. Simply select the nodes you need and click the Add Node button
  • Faster Access to the Morph Mixer Interface (User Interface): The Morph Mixer plug-in is especially important for character animators, but was buried away in a large list of plug-ins
  • IK Evaluation Optimizations (User Interface): Performance has been improved for the IK rigs to speed up character animation, allowing for easier and smoother posing while working. Also GLSL speed in Layout is improved
  • Scene Loading Speed Optimizations (User Interface): A huge speed boost has been added to Scene and Object loading, in some cases - 7x faster
  • Modeler Optimizations & Enhancements (User Interface): Multi-Layered Object is now much faster to work with than previous versions of Modeler
  • Off-Axis Alignment (User Interface): Items can now be modeled off-axis and automatically aligned to the origin. This allows details to be added, such as bolts or nurnies to be placed and aligned to a complex surface
  • Shadow Catcher Node Material (User Interface): Shadow Catcher allows coming of shadows and even reflections onto a background plate by rendering to an object that is modeled to match the 'real' ground in the background
  • Print Render Utility (User Interface): Working out how big to make your camera frame size for print has long been a question asked by many. And while the math is simple, its process is ripe for automation
  • Unified Sampling (User Interface): The sampling of anti-aliasing, shaders, and lights has undergone a significant change to a more advanced unified sampling system. The result means better quality sampling, often at lower render times
  • VPR Enhancements (User Interface): VPR now allows the ability to select a surface by clicking on the object in the viewport, which then brings up the surface editor with the surface highlighted. This new functionality makes it much easier to make modifications to surfaces
  • HyperVoxels Blending (User Interface): The Metaball blending method for HyperVoxels has been re-implemented and can be used with all HyperVoxel types
  • OBJ I/O Enhancements (User Interface): The OBJ file format is now more robust, supports a wider range of material tags, and loads faster to optimize I/O with other external applications

NewTek LIGHTWAVE Specifications

Mac System Requirements Intel processor
64-bit system RAM: 4GB minimum
Available USB port
Snow Leopard 10.6 or better
Windows System Requirements Intel Core 2 or AMD Athlon II (or better)
64-bit system RAM: 4GB minimum
32-bit system RAM: 2GB minimum
Available USB port
64-bit - Windows Vista or Windows 7 (or higher) 64-bit or 32-bit edition
32-bit - Windows Vista or Windows 7 (or higher) 32-bit edition
Graphics Card Requirements Minimum: NVIDIA GeForce 8400 series or ATI X1600
Hard Drive / Hardware Requirements All systems require 750MB available hard drive space (excluding content) for program installation and content
Minimum Screen Resolution 1024 x 768 pixels
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