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NevronMotion v1.0 is a motion retargeting plugin for LightWave 3D. It allows you to load common motion capture files, retarget the motion onto your character, and make adjustments to the character rig joints. It also supports real-time puppeteering with the Microsoft Kinect camera.
Yes, NevronMotion v1.0 allows you to fully customize your rig retargeting and save your own retargeting presets. You can load these presets later to use with custom motion capture libraries.
Yes, NevronMotion v1.0 includes a rig preset that works directly with the Microsoft Kinect camera, allowing you to puppet a character rig in real time and record your real-time Kinect motion capture performances.
Yes, with NevronMotion v1.0, you can see your Kinect-captured performances in real-time directly inside LightWave Layout.
Yes, NevronMotion v1.0 provides the tools to animate additional movements on top of your motion capture, giving you extra control for creating nuanced and detailed character animations.
Review Summary
LightWave 11.6 or higher
NVIDIA GeForce 8400 series or ATI X1600
720p
750MB available excluding content
Complete content library is approximately 3GB
Hardware: Microsoft Kinect
Operating System: Windows OS / Macintosh (Can access this feature by running Windows under Bootcamp)
Windows: Intel Core 2 or AMD Athlon II Processor (or better)
Mac: Intel Processor
Windows: Vista through 8.1 (32 and 64-bit)
Mac: Snow Leopard 10.6 or better
Windows: 2GB minimum (32-bit systems), 4GB minimum (64-bit systems)
Mac: 4GB minimum (64-bit only)
The Newtek Lightwave Educational Edition NevronMotion is a motion retargeting plugin for LightWave 3D with support for the Microsoft Kinect camera. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig. NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over.
NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real time and even record your real time Kinect motion capture performances to save to your library for later use. NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily.
Live-rig Motion with Microsoft Kinect Camera
See your capture in realtime directly inside LightWave Layout
Motion Capture retargeting directly in Layout
Using the dedicated tools and Genoma rig, apply motion capture to your own characters
Capture and Save Motions From Kinect
Using the Microsoft Kinect device and NevronMotion, record your own motion capture files
Easily Adjust Arm and Leg Positions After Mocap
Animate additional movements on top of your motion capture, for extra control
Preset Rigs for Kinect and Motion Capture Formats
Kinect and go. Using dedicated capture rigs, simple plug in your Kinect and capture
Save and Load Retargeting Presets for FBX, BVH
NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups or custom setups
Simply Bake Out Motions onto Character Rigs
The retargeting toolset allows you to bake motions back on to you characters.