


This item is no longer available.
Review Summary
Software: LightWave 11.6 or higher
Minimum Graphics Card: NVIDIA GeForce 8400 series or ATI X1600
Minimum Screen Resolution: 1024 x 768 pixels
Available USB Port (for users with existing hardware dongles)
750MB available hard drive space (excluding content); complete Content library is approximately 3 GB
Motion Capture feature requires Microsoft Kinect hardware (not included) and Windows OS. Macintosh users may access this feature by running Windows under Bootcamp.
Software: CPU:
Windows: Intel Core 2 or AMD Athlon II Processor (or better)
Mac: Intel Processor
Operating System:
Windows: Vista through 8.1 (32 and 64-bit)
Mac: Snow Leopard 10.6 or better
RAM:
Windows: 2GB minimum (32-bit systems), 4GB minimum (64-bit systems)
Mac: 4GB minimum (64-bit only)
NevronMotion is a motion retargeting plugin for LightWave 3D with support for the Microsoft Kinect camera. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig.
NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over.
NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real time and even record your real time Kinect motion capture performances to save to your library for later use.
NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily.
LightWave NevronMotion Overview
Live-rig Motion with Microsoft Kinect Camera
See your capture in realtime directly inside LightWave Layout
Motion Capture retargeting directly in Layout
Using the dedicated tools and Genoma rig, apply motion capture to your own characters
Capture and Save Motions From Kinect
Using the Microsoft Kinect device and NevronMotion, record your own motion capture files
Easily Adjust Arm and Leg Positions After Mocap
Animate additional movements on top of your motion capture, for extra control
Preset Rigs for Kinect and Motion Capture Formats
Kinect and go! Using dedicated capture rigs, simple plug in your Kinect and capture
Save and Load Retargeting Presets for FBX, BVH
NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups or custom setups
Simply Bake Out Motions onto Character Rigs
The retargeting toolset allows you to bake motions back on to you characters
Retargting
Apply Motion Capture to Your Own Characters
Using the dedicated retarget tool, along with a specialized Genoma rig you can quickly apply motion capture files (BVH and FBX) to your own characters.
Motion Capture
Record Your Own Motion Capture Files
Capture
Using the Microsoft Kinect device and NevronMotion, you can record your own motion capture files directly within LightWave. Record different takes and apply them to your own characters.
Live Preview
See your movements applied on your character in real-time directly in Layout.